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DranoK's Renkei Calculator
[ Version 2.21 ]

Skillchain Calculator F.A.Q

Player 1:
Player Name 
Job
Job Level (1-75)
Weapon
Player 2:
Player Name 
Job
Job Level (1-75)
Weapon
Player 3:
Player Name 
Job
Job Level (1-75)
Weapon
Player 4:
Player Name 
Job
Job Level (1-75)
Weapon
Filters: Skillchain Elemental:
Skillchain Level:
 


NEWS:
[Sun Oct 09 04:09:52 PST 2005]
Yup, moved this to a new site and made some cosmetic changes. This does NOT mean I'm starting work on it again, as I still haven't played since quitting in January of 2004. Here's the deal--if you want higher-level renkei data updated, or bugs fixed, or whatever, just send me specific, accurate and easy-to-understand info and I'll do my best. Or you could drop me an email for the sources and take over maintenance of the code. The code itself is all perl.

[Tue Dec 23 13:06:52 PST 2003]
Fixed Bow skills.

[Mon Dec 22 16:41:34 PST 2003]
Changed around the main page, things should be much cleaner now. The big change is that you are no longer required to specify a WS level for the weapon! Simply choose the main job and job level for the player. My script will assume this player has his skill in a particular weapon capped (as 99.999% of good players will). These are based on the formula's I've found to calculate WS caps. Note that at the moment this calculator treats lvl 71-75 as if they were using the 61-70 formulas -- I haven't found the new formulas yet. The other change you'll notice is that you can only supply four players now, not six. Six was pointless.

[Fri Dec 19 17:01:16 PST 2003]
Added the functionality to filter by level.

[Thu Dec 18 13:08:39 PST 2003]
Added functionality to filter by element, and fixed a bug with graph generation not self-linking applicable WS.

[Mon Dec 8 18:33:41 PST 2003]
Fixed a bug that would cause consequtive skillchains to only parse the current priority of the weapon skill, not all three (where applicable).

[Mon Nov 24 17:15:09 PST 2003]
Thanks to Faustum for finding an error about the class restrictions not working. This has been fixed. Fixed another bug concerning individuals going twice the same round.

[Mon Nov 24 14:51:22 PST 2003]
Sorry for the bad service the past 20 minutes, I've wrote a new subfunction to trim out the non-complete renkei again. Redundant skillchains are not shown, which should help the readability of the tables.

[Mon Nov 24 13:46:58 PST 2003]
A giant thanks to Robert F. for informing me that "Detonstion" was supposed to be "Detonation". This was along the lines of what I was thinking, the 's' being so close to the 'a' on a qwerty keyboard and all, but the PDF was so damned consistent that it made me feel like the author was set on this being called "Detonstion", the point that it was probably a mass-search-and-replace notwithstanding. In any case, thanks again Robert for the confirmation!

[Mon Nov 24 13:00:20 PST 2003]
My boyfriend had a great idea over the weekend which I ignored at the time. Today, however, I see the inherent wisdom in his idea and thus have implimented it. You won't see anything noticable, but the method for graph generation has changed slightly. Where before I would simply generate a new graph with every request (the four-digit number.gif files were named by the PID of the perl script generating the graph) I now concat all the available skills and md5 this, using that as a filename. This means eventually most common combinations of skills will have a pre-made graph available. As per his suggestion, I have also renamed this the "Skillchain calculator" instead of Renkei calculator.

You also may have noticed a ton of duplicate skillchain listings. This has been fixed.

[Sat Nov 22 14:05:33 PST 2003]
D'oh, recursive loops are frickin' prone to errors. Fixed one of these, sorry for working on the live site. If you got odd results in the past 20 minutes just try again.

[Sat Nov 22 13:34:00 PST 2003]
I had an error in the script that caused only level 2 renkei to be displayed. This has been fixed. The output is a bit longer now (by bit I mean much), it is reccomended if you have level 2 renkei available that you try to use them at the end.

[Fri Nov 21 15:27:55 PST 2003]
OK, I made made a ton of changes, enough to make this basically "version 2". I put that in quotes because this is a complete rewrite, not an update. The code is all new, the data files are all new -- EVERYTHING is all new :) One big change you'll notice is the script now only returns full chains. For example, if A -> B -> C then I'll only show that, not A -> B and A -> B -> C. This should make it easier to read.

Also, the one Engrish word I was unable to translate is "Detonstion". If someone knows what this word is supposed to be, PLEASE tell me!

Basically, the way I thought renkei worked was wrong, finally someone told me to look at this PDF chart which (after around an hour of intense study) helped me understand how renkei actually work. I still havn't coded support for level 3 renkei, but that can come later. When I'm not a total noob, eh? Anyhow, please keep sending errors to dranok at liquid dash x dot net!






 
 
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